Every once in a while you'll get a zombie that sneaks behind you, and it will scare you. If you are a sound guy/girl, be sure to play the game with some good headphones on. I'm sure that a 3GS would be a bit faster, but the game is entirely playable on a 3G. The zombies move fluidly and the gunfire shoots appropriately, without any clipping or lag on my iPhone 3G. The graphics and sound in CoD: Zombies is top notch, which is to be expected for an app by a company such as Activision. Hopefully an update will fix this, as it really wouldn't be too hard to do. Make the left stick larger and make the right buttons a bit higher and I'd absolutely love the controls. Unfortunately for me, my thumb lays right where the 'shoot' and 'aim' buttons are, making me use the 'right stick' much further down on the screen than I would like. The right 'joystick', although useable anywhere on the screen, is definitely most comfortable in the lower right, where your hand traditionally lies. The left stick, although traditional, is too small, and makes you hit almost directly on it to make you do anything. The problem with these sticks is the lack of space that they provide. Having an invisible right joystick lets you put your finger wherever you want, which is fantastic for intense battles where you really can't afford to miss a 'real' joystick with your thumb. The left joystick is the standard 'look around' joystick, while the "right joystick" is is wherever you put your thumb. The base control method, which to me is the obvious best, works with a hybrid two joystick layout. Fortunately, CoD: Zombies is an entirely playable game, although there are a few flaws. who knows when you'll spend $10 and have movement "pills" all over the screen. Ever since Duke Nukem, I've been a bit weary of the whole genre. The main fear of spending money on an iPhone FPS, especially one that costs $9.99, is having unplayable controls. Everything you do, level-wise (opening doors, buying guns, boarding up windows) costs money that is collected by shooting zombies, so use your money wisely. Throughout the level you buy random guns that are sold through chalk outlines on the wall while boarding up the windows to keep the zombies from getting through. Some of the zombies are fast, and some are slow, but they all want you quite dead. You start off in a room that is being attacked by zombies, and eventually work your way around the house, killing all the zombies before they kill you first. The concept is quite simple, but is fairly fun. There is only one level, called Nacht der Untoten, that calls for you to kill wave after wave of zombies until you die. Unfortunately for you, you can't, as the whole goal is to last as long as you can. The whole goal of CoD: Zombies is, as with every zombie thriller, to survive. iD Software, along with a few others, have made it very apparent that the FPS genre works on the system, so all it really would take is some solid implementation. Because the mini game is so popular on the console, I guess that it just seems obvious to put it on the iPhone. The Zombie levels in the console version of the game are quite fantastic, with each of them chasing after you with 28 Days Late-like vigor. It's very apparent to me that the Call of Duty team has a thing for zombies.
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